Plot, Participation, and Playing Pretend: Narrative Pleasure in Single-Player Video Games

Document
Document

Long relegated to low-brow pop culture for teenagers, video games have emerged as the hot new area of media studies. With many styles and systems, games form a confusing group that is part technology and part toy. They are accepted for their fun but their power to connect with audiences and tell compelling tales is widely ignored. Games have merit as a storytelling medium, producing narratives where interactivity supports plot and where emotional connections between players and avatars induce engagement on multiple levels. As game storytelling techniques become codified, video games move toward an integrated narrative form, one that uses play and imagination to craft immersive stories.

    Item Description
    Name(s)
    Author: Polgar, Ari
    Thesis advisor: Higgins, Scott
    Date
    April 15, 2018
    Extent
    122 pages
    Language
    eng
    Genre
    Physical Form
    electronic
    Discipline
    Rights and Use
    In Copyright – Non-Commercial Use Permitted
    Digital Collection